Lectures
- 1. Course Overview
- 2. Ray Casting 1
- 3. Ray Casting 2
- 4. Transformations 1
- 5. Transformations 2
- 6. Ray Tracing
- 7. Local Illumination
- 8. Acceleration Data Structures
- 9. Curves and Surfaces
- 10. Animation 1
- 11. Animation 2
- 12. Animation 3
- 13. Graphics Pipeline 1
- 14. Graphics Pipeline 2
- 15. Graphics Pipeline 3
- 16. Graphics Pipeline 4
- 17. Shadows
- 18. Global Illumination: Radiosity
- 19. Monte Carlo Ray Tracing
- 20. Color 1: Color Vision and Color Spaces
- 21. Color 2: Color Effects and Production
- 22. Texture Mapping
- 23. Sampling, Aliasing and MIP Mapping
Computer Graphics - Lecture 3
Get the Flash Player to view slideshow.
(Slides are displayed for 10 sec before advancing to the next slide. You can also navigate the slides manually by using the back and forward buttons. Clicking the slide itself will advance to the next slide.)
Lecture 3 - Ray Casting 2
Ray Casting 2: More Intersection
Prof. Frédo Durand, Prof. Barbara Cutler
6.837 Computer Graphics, Fall 2003 (Massachusetts Institute of Technology: MIT OpenCourseWare) http://ocw.mit.edu Date accessed: 2009-04-23 License: Creative Commons BY-NC-SA |
Lecture Material
To view the lecture material accompanying this lecture in a new window, please click the button below. If necessary, use the vertical or horizontal scrollbar in the new window to view more of the material or you can resize the window.
To download the above lecture material use this link. (Right-click and select Save Target As or Save Link As.)