Lectures (Video)
- 1. Introduction
- 2. Putting yourselves into other people's shoes
- 3. Iterative deletion and the median-voter theorem
- 4. Best responses in soccer and business partnerships
- 5. Nash equilibrium: bad fashion and bank runs
- 6. Nash equilibrium: dating and Cournot
- 7. Nash equilibrium: shopping, standing and voting on a line
- 8. Nash equilibrium: location, segregation and randomization
- 9. Mixed strategies in theory and tennis
- 10. Mixed strategies in baseball, dating and paying your taxes
- 11. Evolutionary stability: cooperation, mutation, and equilibrium
- 12. Evolutionary stability: social convention, aggression, and cycles
- 13. Sequential games: moral hazard, incentives, and hungry lions
- 14. Backward induction: commitment, spies, and first-mover
- 15. Backward induction: chess, strategies, and credible threats
- 16. Backward induction: reputation and duels
- 17. Backward induction: ultimatums and bargaining
- 18. Imperfect information: information sets and sub-game
- 19. Subgame perfect equilibrium: matchmaking and strategic investments
- 20. Subgame perfect equilibrium: wars of attrition
- 21. Repeated games: cooperation vs. the end game
- 22. Repeated games: cheating, punishment, and outsourcing
- 23. Asymmetric information: silence, signaling and suffering education
- 24. Asymmetric information: auctions and the winner's curse
Game Theory - Lecture 18
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Lecture 18 - Imperfect information: information sets and sub-game
We consider games that have both simultaneous and sequential components, combining ideas from before and after the midterm. We represent what a player does not know within a game using an information set: a collection of nodes among which the player cannot distinguish. This lets us define games of imperfect information; and also lets us formally define subgames. We then extend our definition of a strategy to imperfect information games, and use this to construct the normal form (the payoff matrix) of such games. A key idea here is that it is information, not time per se, that matters. We show that not all Nash equilibria of such games are equally plausible: some are inconsistent with backward induction; some involve non-Nash behavior in some (unreached) subgames. To deal with this, we introduce a more refined equilibrium notion, called sub-game perfection.
Prof. Ben Polak
ECON 159 Game Theory, Fall 2007 (Yale University: Open Yale) http://oyc.yale.edu Date accessed: 2009-01-15 License: Creative Commons BY-NC-SA |
Lecture Material
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